Jacki Chen

XR Technical Director & Creative Technologist

I build multi-user XR and live-performance systems designed to stay reliable when the audience is already in the room.

Founder, Ankh Interaction Design · Based in Taiwan, working internationally

Abstract spatial-calibration drawing of a black-box theatre and four light paths
Spatial system study · Generated abstract artwork

Selected Work

Three systems at different scales: a shared VR work, a hybrid stage production, and the operating product behind repeatable XR shows.

View all work

What I Do

01

XR System Architecture

  • Multi-user networking and shared state
  • Spatial calibration and anchors
  • Quest, PC and venue network design
02

Live Performance Technology

  • Show control, OSC and cue integration
  • Headset and audience operations
  • Pre-flight, fallback and recovery
03

Technical Production

  • Feasibility and risk breakdown
  • System integration and core development
  • Touring documentation and remote handover
04

XR Operations Products

  • DeviceHub Pro
  • XR licensing and delivery systems
  • Repeatable performance infrastructure

The hardest part of XR performance is not making it work once. It is making sure the technology does not betray the performance.

  1. Stability over spectacle after doors open
  2. Systems operators can understand and take over
  3. Touring means transferring a working method

Where to start

01

Ankh Interaction Design

XR production, interactive systems and project collaboration.

Visit Ankh IxD
03

Jacki Chen

Speaking, media, advisory and creative collaboration.

Contact Jacki

About

Jacki Chen is an XR technical director, creative technologist, and founder of Ankh Interaction Design. For more than a decade, his work has connected real-time systems, immersive media and live performance—turning creative intent into systems that can be operated, toured and handed over.

More about Jacki

Let’s make the system hold.

Share the context, constraints and goals. I’ll help map the path forward.

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